As dev, i confirm that we used this trick First there is main camera which renders everything except the gun and second camera it renders only a gun nothing else Then in main camera settings i "stacked it"
In half life and source engine indeed the model for character you play and weapon you hold vs the model for character you don't play and weapon that you don't hold is different files.
I'm curious how BF1's system works. When I explored the files there was no view model as the image, but just the model used in the view model. I wonder what they do.
Кстати.. это направление в которое надо развивать реалистичность. При утыкании стволом в стену, оружие должно взаимодействовать со стеной и отклоняться в сторону.
How it was done in Grandpas Wolfenstein 3D and Doom! (With sprites.) So is good enough for kids today!
(More modern games simulate it however and automatically moves the gun away. This has some gameplay effects, which can be both a good or a bad thing depending on what you are going for.)
There is a separate camera that renders just the weapon. The other camera renders anything else. Both cameras have the same X Y Z position and rotation.
Something else they do is make it where the gun rendered in the world still, but is set to render over everything, even when it's clipping through something.
I remember when Payday 2 on Xbox 360 still had the gun clip into walls. I noticed that. Then later when I rebought it for Ps4 I noticed that it was changed
I remember when Payday 2 on Xbox 360 still had the gun clip into walls. I noticed that. Then later when I rebought it for Ps4 I noticed that it was changed
Bro this real life place with all these beautiful pillars is so beautiful, where was that shot
Hate this I want my gun to go inside of the wall
what the hell is happening in the subtitles 💀💀
so your saying if a dev does this but accidentally puts the gun render on the floor you can just see it behind a wall 💀💀💀
As dev, i confirm that we used this trick
First there is main camera which renders everything except the gun and second camera it renders only a gun nothing else
Then in main camera settings i "stacked it"
I always knew I was a blue cylinder in CoD games.
It’s easier than that. Just change the near and far clip planes when rendering the gun.
Please the way far cry 4 has this figured out so well, the action when you are near a wall, tree or something is so cool!
In half life and source engine indeed the model for character you play and weapon you hold vs the model for character you don't play and weapon that you don't hold is different files.
I'm curious how BF1's system works. When I explored the files there was no view model as the image, but just the model used in the view model. I wonder what they do.
Destiny. Can’t touch tips v.v. That’s how we learned this.
just say layers instead of all that multiverse bs you all got infected with past decade because of disney
It honestly ust looks like the player is standing farther back from the wall because the gun is in the way
what about games with realistic lightning that also lights up the gyn when going outside
But this only works for Singleplayer because in Multiplayer other people need to see your gun model…
So how would you do it in Multiplayer?
Кстати.. это направление в которое надо развивать реалистичность. При утыкании стволом в стену, оружие должно взаимодействовать со стеной и отклоняться в сторону.
How it was done in Grandpas Wolfenstein 3D and Doom! (With sprites.) So is good enough for kids today!
(More modern games simulate it however and automatically moves the gun away. This has some gameplay effects, which can be both a good or a bad thing depending on what you are going for.)
There is a separate camera that renders just the weapon. The other camera renders anything else. Both cameras have the same X Y Z position and rotation.
Im pretty sure the characters don’t look like a big blue pill
What about tarkov?
Why not just put a cylindrical collider object to the gun? 🗿🗿..
I actually wanna learn how to do that
Like overlapping a fixed frame over another frames…😅I think so…
Not if you play cs then it clips into the wall
Something else they do is make it where the gun rendered in the world still, but is set to render over everything, even when it's clipping through something.
Cant we make the weapon shader as ZTest Always
Acabas de explicar como funciona la segunda, tercera y cuarta dimension respectivamente, sin darte cuenta.
Why they can't make the gun have collision with the wall?
Cries in Roblox dev
Layers
Fun fact: If you crouch or prone on top of a dead body, the gun will be round about the same size as the nose. Crazy fps logic
Oh hey, Godot editor!
How do we see it online then 💀
Like pip
Gun is a multivers traveler😂
bean battles
All you have to do here is clear just the depth buffer after rendering the viewmodel then draw the world
So, you lied at begining, and that blue pill don't have a gun.
z-index = 999
Ok so what I’m still voting trump 😂😂😂
In CS 1.6 you can see M4A1 silencer trought thin wall or doors.
Wow. Next gen excuse for cheating. New age head glitchers and player displacement. But hey lets pretend its this
Wow. Next gen excuse for cheating. New age head glitchers and player displacement. But hey lets pretend its this
I like how you talk and talk and dont actually ever say anything
I remember when Payday 2 on Xbox 360 still had the gun clip into walls. I noticed that. Then later when I rebought it for Ps4 I noticed that it was changed
I remember when Payday 2 on Xbox 360 still had the gun clip into walls. I noticed that. Then later when I rebought it for Ps4 I noticed that it was changed
Not in pubg
Not in pubg
In project IGI (game from 2000) your gun point gets pushed back when you get close to a wall
That game is the beter than todays games
In project IGI (game from 2000) your gun point gets pushed back when you get close to a wall
That game is the beter than todays games