Evolution of FPS Games 1992-2020 - grsgames.com

Evolution of FPS Games 1992-2020

Cussan
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Evolution of FPS Games 1992-2020

List

1992 Wolfenstein 3D 1992
1993 Doom
1994 Zero Tolerance
1995 Marathon 2: Durandal
1996 Duke Nukem 3D
1996 Quake
1997 GoldenEye 007
1998 Half-Life
1999 Unreal Tournament
2000 Counter-Strike
2001 Serious Sam: The First Encounter
2001 Halo: Combat Evolved
2002 Medal of Honor: Allied Assault
2002 Battlefield 1942
2003 Call of Duty
2004 Far Cry
2004 Half-Life 2
2005 F.E.A.R.
2006 Black
2007 STALKER shadow of chernobyl
2007 BioShock
2007 Team Fortress 2
2007 Crysis
2008 Left 4 Dead
2009 Call of Duty: Modern Warfare 2
2010 Battlefield: Bad Company 2
2011 Bulletstorm
2011 Battlefield 3
2012 Borderlands 2
2012 Counter-Strike: Global Offensive
2013 BioShock Infinite
2013 Metro: Last Light
2014 Wolfenstein: The New Order
2015 Tom Clancy’s Rainbow Six Siege
2016 Overwatch
2016 Titanfall 2
2017 Escape from Tarkov
2018 Far Cry 5
2019 Apex Legends
2020 Call of Duty: Warzone
2020 Doom Eternal
2020 Valorant

Special thanks to World of Longplays:

Cussan Channel Description:

We’re lifelong video game enthusiasts with a passion for showing the world how our favorite hobby has grown with us, from individual series to industry-wide retrospectives.

We put significant time and creative effort into each one of our videos, including research, digging into archives, recording voiceovers, and editing. Every video takes as many as 10 hours to produce, because we strive to give our fans consistent, high-quality content.

Our popular “Evolution of…” series goes far beyond simply presenting gameplay footage. We take the time to show how a video game property — its gameplay, character designs, graphics, sound direction, etc. — have evolved over time. We include unique voiceover work on each video to enhance the viewing experience.

People have been playing video games for decades. In that time, we’ve gone from moving a white line up and down to block a moving pixel, to participating in full-fledged, painstakingly rendered real-time battles with people all over the world. We help older gamers look back on how these experiences have changed throughout their lives, and new gamers to understand the broader context of the series they’re playing for the first time today.

The video game medium never stops growing, and we’ll never stop chronicling its evolution.

Recording, Editing, and voice over were made by me.